Well as you may have guessed, this is no ordinary aircraft!
Because of the rather unusual flight dynamics of this ship I thought I would include
some tips on how to fly this beast!

Important Notes Before You Fly:

This ship has a huge power to weight ratio so be prepared! You should have no problems
other than the nasty turbulence at high speed. I currently have no idea how to fix
this.
YOU MUST ENABLE UNLIMITED FUEL BEFORE FLYING!
IF YOU PLAN TO ENGAGE IN COMBAT YOU MUST ENABLE UNLIMITED AMMO BEFORE ANY COMBAT!
This is an 'unrealistic' ship and I designed it to fly with next to 0 weight for best
performance. The tanks hold very little fuel to reduce the overall weight.
The main weapons in the 'Star Wars' universe are lasers and are unlimited in nature.
Because I had no way of making lasers in CFS3 I had to make do with an ammo count that
would not add a large amount weight to the ship. All other settings may be at 100% if
you like. I highly recommend 100% flight dynamics but NO damage from overstress!
Like I said, this ship is unrealistic.

Take Off:

1. First lower your flaps 100% to enable virtical take off. You do not need to
release the parking brake.

2. Start the engines.

3. You can use the air-brake\spoiler for less forward momentum when you start the
engines. You can also use the thrust reversers but it is not required.
Once both engines are fully spooled up and lit, pull back on the stick all the
way and increase throttle 100%. Release the air-brake/spoliers and parking brake.
You should lift off rather fast!

4. Rise to about 200 feet or so and retract the gear and raise the flaps 100%.
Make sure you are pulling all the way back on the stick to prevent a nose dive!
With enough altitude from the ground the ship should never hit the ground when
you raise the flaps.

Landing:

There are no set procedures to follow in order to land. Simply pick a spot on the
ground, fly to it, and land! It is best if you use a combination of adjustments to
the throttle, stick, and flaps. Air-brakes/Spoilers are to be used for extreme stops!
They will reduce your speed to 0 instantly, so use them wisely and briefly! Flaps are
also to be used briefly! They are good in small ammounts near the ground to touch down
softly, but trying to fly with them 100% down is almost impossible! The landing gear
can't take much abuse, so make sure you come down slow and steady. Too much stress on
the gear can easily cause is to colapse!

It will take some getting used to, but after a few trys it should be fairly easy to
handle this ship in just about any situation.

Notes On Combat Tactics And Abilities:

This ship has some huge advantages and disadvantages. Trial and error is best for
finding your flying/fighting style with this ship.

1. I said this before, YOU MUST ENABLE UNLIMITED FUEL AND AMMO BEFORE FLYING!

2. The guns on this ship are fairly effective but can be hard to aim at first.
The converge distance on the guns is set at 1000. This can be adjusted as needed.

3. You have no warheads, so good luck on any ground attack missions.

4. The guns have a slow fire rate so the "spray and pray" tactic will not work very well!

5. This ship presents a small target! It can't take much punishment so don't get hit!
You must use it's superior speed and flight dynamics to your advantage!

6. You can use the air-brake/spoiler to easily turn on a dime! Use caution when using
this as a tactic as this slows you down to 0 and tends to make you an easy target!

7. The cockpit has very good visibility except for rear view so check your six constantly!

8. This is not an AI freindly ship! The AI can not handle the flight dynamics currently!

9. There are no instruments in the cockpit! Use the hud gauges for now.

If you follow the above advice you should have a fun and fairly easy time learning to fly
this beast of a ship! Remember that trial and error is the best strategy for such an unusual
addition to CFS3. Have fun with this ship and happy flying ;)